Any bell specified only by an arbitrary name. (This is, from the server's point of
view,
merely a name, and not connected with any physical sound-generating device. Some
client
application must generate the sound, or visual feedback, if any, that is associated
with
the name.)
You can also ask to receive XkbBellNotify events when the server rings the default
bell
or if any client has requested events only (without the bell sounding) for any of the
bell types previously listed.
You can disable audible bells on a global basis. For example, a client that replaces
the
keyboard bell with some other audible cue might want to turn off the AudibleBell
control
to prevent the server from also generating a sound and avoid cacophony. If you
disable
audible bells and request to receive XkbBellNotify events, you can generate feedback
different from the default bell.
You can, however, override the AudibleBell control by calling one of the functions
that
force the ringing of a bell in spite of the setting of the AudibleBell control -
XkbForceDeviceBell
or
XkbForceBell.
In this case the server does not generate a bell event.
Just as some keyboards can produce keyclicks to indicate when a key is pressed or
repeating, Xkb can provide feedback for the controls by using special beep codes. The
AccessXFeedback control is used to configure the specific types of operations that
generate feedback.
Bell Names
You can associate a name to an act of ringing a bell by converting the name to an
Atom
and then using this name when you call the functions listed in this chapter. If an
event
is generated as a result, the name is then passed to all other clients interested in
receiving XkbBellNotify events. Note that these are arbitrary names and that there is
no
binding to any sounds. Any sounds or other effects (such as visual bells on the
screen)
must be generated by a client application upon receipt of the bell event containing
the
name. There is no default name for the default keyboard bell. The server does
generate
some predefined bells for the AccessX controls. These named bells are shown in the
Table 1
below; the name is included in any bell event sent to clients that have requested to
receive XkbBellNotify events.
Table 1 Predefined Bells
|
|
Action | Named Bell
|
|
Indicator turned on | AX_IndicatorOn
|
Indicator turned off | AX_IndicatorOff
|
More than one indicator changed state | AX_IndicatorChange
|
Control turned on | AX_FeatureOn
|
Control turned off | AX_FeatureOff
|
More than one control changed state | AX_FeatureChange
|
SlowKeys and BounceKeys about to be turned on or off
| AX_SlowKeysWarning
|
SlowKeys key pressed | AX_SlowKeyPress
|
SlowKeys key accepted | AX_SlowKeyAccept
|
SlowKeys key rejected | AX_SlowKeyReject
|
Accepted SlowKeys key released | AX_SlowKeyRelease
|
BounceKeys key rejected | AX_BounceKeyReject
|
StickyKeys key latched | AX_StickyLatch
|
StickyKeys key locked | AX_StickyLock
|
StickyKeys key unlocked | AX_StickyUnlock
|
Audible Bells
Using Xkb you can generate bell events that do not necessarily ring the system bell.
This
is useful if you need to use an audio server instead of the system beep. For example,
when an audio client starts, it could disable the audible bell (the system bell) and
then
listen for XkbBellNotify events. When it receives a XkbBellNotify event, the audio
client
could then send a request to an audio server to play a sound.
You can control the audible bells feature by passing the XkbAudibleBellMask to
XkbChangeEnabledControls.
If you set XkbAudibleBellMask on, the server rings the system bell when a bell event
occurs. This is the default. If you set XkbAudibleBellMask off and a bell event
occurs,
the server does not ring the system bell unless you call
XkbForceDeviceBell
or
XkbForceBell.
Audible bells are also part of the per-client auto-reset controls.
Bell Functions
Use the functions described in this section to ring bells and to generate bell
events.
The input extension has two types of feedbacks that can generate bells - bell
feedback
and keyboard feedback. Some of the functions in this section have
bell_class
and
bell_id
parameters; set them as follows: Set
bell_class
to BellFeedbackClass or KbdFeedbackClass. A device can have more than one feedback of
each type; set
bell_id
to the particular bell feedback of
bell_class
type.
Table 2 shows the conditions that cause a bell to sound or an
XkbBellNotifyEvent
to be generated when a bell function is called.
Table 2 Bell Sounding and Bell Event Generating
|
|
Function called | AudibleBell | Server sounds a bell | Server sends an
|
XkbBellNotifyEvent | | |
|
|
XkbDeviceBell | On | Yes | Yes
|
XkbDeviceBell | Off | No | Yes
|
XkbBell | On | Yes | Yes
|
XkbBell | Off | No | Yes
|
XkbDeviceBellEvent | On or Off | No | Yes
|
XkbBellEvent | On or Off | No | Yes
|
XkbDeviceForceBell | On or Off | Yes | No
|
XkbForceBell | On or Off | Yes | No
|
If a compatible keyboard extension isn't present in the X server,
XkbDeviceBellEvent
immediately returns False. Otherwise,
XkbDeviceBellEvent
causes an XkbBellNotify event to be sent to all interested clients and returns
True. Set
percent
to be the volume relative to the base volume for the keyboard as described for
XBell.
In addition,
XkbDeviceBellEvent
may generate Atom protocol errors as well as XkbBellNotify events. You can call
XkbBell
without first initializing the keyboard extension.