RAGEL
Section: Ragel State Machine Compiler (1)
Updated: August 2016
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NAME
ragel - compile regular languages into executable state machines
SYNOPSIS
ragel
[
options]
file
DESCRIPTION
Ragel compiles executable finite state machines from regular languages.
Ragel can generate C, C++, Objective-C, D, Go, or Java code. Ragel state
machines can not only recognize byte
sequences as regular expression machines do, but can also execute code at
arbitrary points in the recognition of a regular language. User code is
embedded using inline operators that do not disrupt the regular language
syntax.
The core language consists of standard regular expression operators, such as
union, concatenation and kleene star, accompanied by action embedding
operators. Ragel also provides operators that let you control any
non-determinism that you create, construct scanners using the longest match
paradigm, and build state machines using the statechart model. It is also
possible to influence the execution of a state machine from inside an embedded
action by jumping or calling to other parts of the machine and reprocessing
input.
Ragel provides a very flexibile interface to the host language that attempts to
place minimal restrictions on how the generated code is used and integrated
into the application. The generated code has no dependencies.
OPTIONS
- -h, -H, -?, --help
-
Display help and exit.
- -v
-
Print version information and exit.
- -o file
-
Write output to file. If -o is not given, a default file name is chosen by
replacing the file extenstion of the input file. For source files ending in .rh
the suffix .h is used. For all other source files a suffix based on the output
language is used (.c, .cpp, .m, etc.). If -o is not given for Graphviz output
the generated dot file is written to standard output.
- -s
-
Print some statistics on standard error.
- --error-format=gnu
-
Print error messages using the format "file:line:column:" (default)
- --error-format=msvc
-
Print error messages using the format "file(line,column):"
- -d
-
Do not remove duplicate actions from action lists.
- -I dir
-
Add dir to the list of directories to search for included and imported files
- -n
-
Do not perform state minimization.
- -m
-
Perform minimization once, at the end of the state machine compilation.
- -l
-
Minimize after nearly every operation. Lists of like operations such as unions
are minimized once at the end. This is the default minimization option.
- -e
-
Minimize after every operation.
- -x
-
Compile the state machines and emit an XML representation of the host data and
the machines.
- -V
-
Generate a dot file for Graphviz.
- -p
-
Display printable characters on labels.
- -L
-
Inhibit writing of #line directives.
- -S <spec>
-
FSM specification to output.
- -M <machine>
-
Machine definition/instantiation to output.
- -C
-
The host language is C, C++, Obj-C or Obj-C++. This is the default host language option.
- --asm --gas-x86-64-sys-v
-
GNU AS, x86_64, System V ABI
ASM is generated in a code style equiv to -G2
- -D
-
The host language is D.
- -Z
-
The host language is Go.
- -J
-
The host language is Java.
- -R
-
The host language is Ruby.
- -A
-
The host language is C#
- -O
-
The host language is OCaml.
- -U
-
The host language is Rust.
- -Y
-
The host language is Julia.
- -K
-
The host language is Crack.
- -P
-
The host language is JavaScript.
- -T0
-
(C/D/Java/Ruby/C#) Generate a table driven FSM. This is the default code style.
The table driven
FSM represents the state machine as static data. There are tables of states,
transitions, indicies and actions. The current state is stored in a variable.
The execution is a loop that looks that given the current state and current
character to process looks up the transition to take using a binary search,
executes any actions and moves to the target state. In general, the table
driven FSM produces a smaller binary and requires a less expensive host language
compile but results in slower running code. The table driven FSM is suitable
for any FSM.
- -T1
-
(C/D/Ruby/C#) Generate a faster table driven FSM by expanding action lists in the action
execute code.
- -F0
-
(C/D/Ruby/C#) Generate a flat table driven FSM. Transitions are represented as an array
indexed by the current alphabet character. This eliminates the need for a
binary search to locate transitions and produces faster code, however it is
only suitable for small alphabets.
- -F1
-
(C/D/Ruby/C#) Generate a faster flat table driven FSM by expanding action lists in the action
execute code.
- -G0
-
(C/D/C#) Generate a goto driven FSM. The goto driven FSM represents the state machine
as a series of goto statements. While in the machine, the current state is
stored by the processor's instruction pointer. The execution is a flat function
where control is passed from state to state using gotos. In general, the goto
FSM produces faster code but results in a larger binary and a more expensive
host language compile.
- -G1
-
(C/D/C#) Generate a faster goto driven FSM by expanding action lists in the action
execute code.
- -G2
-
(C/D/Go) Generate a really fast goto driven FSM by embedding action lists in the state
machine control code.
- --nfa-conds-depth=D
-
Search for high-cost conditions inside a prefix of the machine (depth D from
start state). Search is rooted at NFA union contructs.
- --nfa-term-check
-
Search for condition-based general repetitions that will not function properly
and must be NFA reps. Search is rooted at NFA union constructs.
- --nfa-intermed-state-limit=L
-
Report fail if number of states exceeds this during compilation.
- --nfa-final-state-limit=L
-
Report a fail if number states in final machine exceeds this.
- --nfa-breadth-check=E1,E2,..
-
Report breadth cost of named entry points by (and start). Reporting starts at
NFA union contructs.
- --input-histogram=FN
-
Input char histogram for breadth check. If unspecified a flat histogram is
used.
RAGEL INPUT
NOTE: This is a very brief description of Ragel input. Ragel is described in
more detail in the user guide available from the homepage (see below).
Ragel normally passes input files straight to the output. When it sees an FSM
specification that contains machine instantiations it stops to generate the
state machine. If there are write statements (such as "write exec") then ragel emits the
corresponding code. There can be any number of FSM specifications in an input
file. A multi-line FSM specification starts with '%%{' and ends with '}%%'. A
single line FSM specification starts with %% and ends at the first newline.
FSM STATEMENTS
- Machine Name:
-
Set the the name of the machine. If given, it must be the first statement.
- Alphabet Type:
-
Set the data type of the alphabet.
- GetKey:
-
Specify how to retrieve the alphabet character from the element type.
- Include:
-
Include a machine of same name as the current or of a different name in either
the current file or some other file.
- Action Definition:
-
Define an action that can be invoked by the FSM.
- Fsm Definition, Instantiation and Longest Match Instantiation:
-
Used to build FSMs. Syntax description in next few sections.
- Access:
-
Specify how to access the persistent state machine variables.
- Write:
-
Write some component of the machine.
- Variable:
-
Override the default variable names (p, pe, cs, act, etc).
BASIC MACHINES
The basic machines are the base operands of the regular language expressions.
- 'hello'
-
Concat literal. Produces a concatenation of the characters in the string.
Supports escape sequences with '\'. The result will have a start state and a
transition to a new state for each character in the string. The last state in
the sequence will be made final. To make the string case-insensitive, append
an 'i' to the string, as in 'cmd'i.
- dqhellodq
-
Identical to single quote version.
- [hello]
-
Or literal. Produces a union of characters. Supports character ranges
with '-', negating the sense of the union with an initial '^' and escape
sequences with '\'. The result will have two states with a transition between
them for each character or range.
NOTE: '', "", and [] produce null FSMs. Null machines have one state that is
both a start state and a final state and match the zero length string. A null machine
may be created with the null builtin machine.
- integer
-
Makes a two state machine with one transition on the given integer number.
- hex
-
Makes a two state machine with one transition on the given hexidecimal number.
- /simple_regex/
-
A simple regular expression. Supports the notation '.', '*' and '[]', character
ranges with '-', negating the sense of an OR expression with and initial '^'
and escape sequences with '\'. Also supports one trailing flag: i. Use it to
produce a case-insensitive regular expression, as in /GET/i.
- lit .. lit
-
Specifies a range. The allowable upper and lower bounds are concat literals of
length one and number machines.
For example, 0x10..0x20, 0..63, and 'a'..'z' are valid ranges.
- variable_name
-
References the machine definition assigned to the variable name given.
- builtin_machine
-
There are several builtin machines available. They are all two state machines
for the purpose of matching common classes of characters. They are:
-
- any
-
Any character in the alphabet.
- ascii
-
Ascii characters 0..127.
- extend
-
Ascii extended characters. This is the range -128..127 for signed alphabets
and the range 0..255 for unsigned alphabets.
- alpha
-
Alphabetic characters /[A-Za-z]/.
- digit
-
Digits /[0-9]/.
- alnum
-
Alpha numerics /[0-9A-Za-z]/.
- lower
-
Lowercase characters /[a-z]/.
- upper
-
Uppercase characters /[A-Z]/.
- xdigit
-
Hexidecimal digits /[0-9A-Fa-f]/.
- cntrl
-
Control characters 0..31.
- graph
-
Graphical characters /[!-~]/.
- print
-
Printable characters /[ -~]/.
- punct
-
Punctuation. Graphical characters that are not alpha-numerics
/[!-/:-@\[-`{-~]/.
- space
-
Whitespace /[\t\v\f\n\r ]/.
- null
-
Zero length string. Equivalent to '', "" and [].
- empty
-
Empty set. Matches nothing.
BRIEF OPERATOR REFERENCE
Operators are grouped by precedence, group 1 being the lowest and group 6 the
highest.
GROUP 1:
- expr , expr
-
Join machines together without drawing any transitions, setting up a start
state or any final states. Start state must be explicitly specified with the
"start" label. Final states may be specified with the an epsilon transitions to
the implicitly created "final" state.
GROUP 2:
- expr | expr
-
Produces a machine that matches any string in machine one or machine two.
- expr & expr
-
Produces a machine that matches any string that is in both machine one and
machine two.
- expr - expr
-
Produces a machine that matches any string that is in machine one but not in
machine two.
- expr -- expr
-
Strong Subtraction. Matches any string in machine one that does not have any string
in machine two as a substring.
GROUP 3:
- expr . expr
-
Produces a machine that matches all the strings in machine one followed
by all the strings in machine two.
- expr :> expr
-
Entry-Guarded Concatenation: terminates machine one upon entry to machine two.
- expr :>> expr
-
Finish-Guarded Concatenation: terminates machine one when machine two finishes.
- expr <: expr
-
Left-Guarded Concatenation: gives a higher priority to machine one.
NOTE: Concatenation is the default operator. Two machines next to each other
with no operator between them results in the concatenation operation.
GROUP 4:
- label: expr
-
Attaches a label to an expression. Labels can be used by epsilon transitions
and fgoto and fcall statements in actions. Also note that the referencing of a
machine definition causes the implicit creation of label by the same name.
GROUP 5:
- expr -> label
-
Draws an epsilon transition to the state defined by label. Label must
be a name in the current scope. Epsilon transitions are resolved when
comma operators are evaluated and at the root of the expression tree of
machine assignment/instantiation.
GROUP 6: Actions
An action may be a name predefined with an action statement or may
be specified directly with '{' and '}' in the expression.
- expr > action
-
Embeds action into starting transitions.
- expr @ action
-
Embeds action into transitions that go into a final state.
- expr $ action
-
Embeds action into all transitions. Does not include pending out transitions.
- expr % action
-
Embeds action into pending out transitions from final states.
GROUP 6: EOF Actions
When a machine's finish routine is called the current state's EOF actions are
executed.
- expr >/ action
-
Embed an EOF action into the start state.
- expr </ action
-
Embed an EOF action into all states except the start state.
- expr $/ action
-
Embed an EOF action into all states.
- expr %/ action
-
Embed an EOF action into final states.
- expr @/ action
-
Embed an EOF action into all states that are not final.
- expr <>/ action
-
Embed an EOF action into all states that are not the start
state and that are not final (middle states).
GROUP 6: Global Error Actions
Global error actions are stored in states until the final state machine has
been fully constructed. They are then transferred to error transitions, giving
the effect of a default action.
- expr >! action
-
Embed a global error action into the start state.
- expr <! action
-
Embed a global error action into all states except the start state.
- expr $! action
-
Embed a global error action into all states.
- expr %! action
-
Embed a global error action into the final states.
- expr @! action
-
Embed a global error action into all states which are not final.
- expr <>! action
-
Embed a global error action into all states which are not the start state and
are not final (middle states).
GROUP 6: Local Error Actions
Local error actions are stored in states until the named machine is fully
constructed. They are then transferred to error transitions, giving the effect
of a default action for a section of the total machine. Note that the name may
be omitted, in which case the action will be transferred to error actions upon
construction of the current machine.
- expr >^ action
-
Embed a local error action into the start state.
- expr <^ action
-
Embed a local error action into all states except the start state.
- expr $^ action
-
Embed a local error action into all states.
- expr %^ action
-
Embed a local error action into the final states.
- expr @^ action
-
Embed a local error action into all states which are not final.
- expr <>^ action
-
Embed a local error action into all states which are not the start state and
are not final (middle states).
GROUP 6: To-State Actions
To state actions are stored in states and executed any time the machine moves
into a state. This includes regular transitions, and transfers of control such
as fgoto. Note that setting the current state from outside the machine (for
example during initialization) does not count as a transition into a state.
- expr >~ action
-
Embed a to-state action action into the start state.
- expr <~ action
-
Embed a to-state action into all states except the start state.
- expr $~ action
-
Embed a to-state action into all states.
- expr %~ action
-
Embed a to-state action into the final states.
- expr @~ action
-
Embed a to-state action into all states which are not final.
- expr <>~ action
-
Embed a to-state action into all states which are not the start state and
are not final (middle states).
GROUP 6: From-State Actions
From state actions are executed whenever a state takes a transition on a character.
This includes the error transition and a transition to self.
- expr >* action
-
Embed a from-state action into the start state.
- expr <* action
-
Embed a from-state action into every state except the start state.
- expr $* action
-
Embed a from-state action into all states.
- expr %* action
-
Embed a from-state action into the final states.
- expr @* action
-
Embed a from-state action into all states which are not final.
- expr <>* action
-
Embed a from-state action into all states which are not the start state and
are not final (middle states).
GROUP 6: Priority Assignment
Priorities are assigned to names within transitions. Only priorities on the
same name are allowed to interact. In the first form of priorities the name
defaults to the name of the machine definition the priority is assigned in.
Transitions do not have default priorities.
- expr > int
-
Assigns the priority int in all transitions leaving the start state.
- expr @ int
-
Assigns the priority int in all transitions that go into a final state.
- expr $ int
-
Assigns the priority int in all existing transitions.
- expr % int
-
Assigns the priority int in all pending out transitions.
A second form of priority assignment allows the programmer to specify the name
to which the priority is assigned, allowing interactions to cross machine
definition boundaries.
- expr > (name,int)
-
Assigns the priority int to name in all transitions leaving the start state.
- expr @ (name, int)
-
Assigns the priority int to name in all transitions that go into a final state.
- expr $ (name, int)
-
Assigns the priority int to name in all existing transitions.
- expr % (name, int)
-
Assigns the priority int to name in all pending out transitions.
GROUP 7:
- expr *
-
Produces the kleene star of a machine. Matches zero or more repetitions of the
machine.
- expr **
-
Longest-Match Kleene Star. This version of kleene star puts a higher
priority on staying in the machine over wrapping around and starting over. This
operator is equivalent to ( ( expr ) $0 %1 )*.
- expr ?
-
Produces a machine that accepts the machine given or the null string. This operator
is equivalent to ( expr | '' ).
- expr +
-
Produces the machine concatenated with the kleen star of itself. Matches one or
more repetitions of the machine. This operator is equivalent to ( expr . expr* ).
- expr {n}
-
Produces a machine that matches exactly n repetitions of expr.
- expr {,n}
-
Produces a machine that matches anywhere from zero to n repetitions of expr.
- expr {n,}
-
Produces a machine that matches n or more repetitions of expr.
- expr {n,m}
-
Produces a machine that matches n to m repetitions of expr.
GROUP 8:
- ! expr
-
Produces a machine that matches any string not matched by the given machine.
This operator is equivalent to ( *extend - expr ).
- ^ expr
-
Character-Level Negation. Matches any single character not matched by the
single character machine expr.
GROUP 9:
- ( expr )
-
Forces precedence on operators.
VALUES AVAILABLE IN CODE BLOCKS
- fc
-
The current character. Equivalent to *p.
- fpc
-
A pointer to the current character. Equivalent to p.
- fcurs
-
An integer value representing the current state.
- ftargs
-
An integer value representing the target state.
- fentry(<label>)
-
An integer value representing the entry point <label>.
STATEMENTS AVAILABLE IN CODE BLOCKS
- fhold;
-
Do not advance over the current character. Equivalent to --p;.
- fexec <expr>;
-
Sets the current character to something else. Equivalent to p = (<expr>)-1;
- fgoto <label>;
-
Jump to the machine defined by <label>.
- fgoto *<expr>;
-
Jump to the entry point given by <expr>. The expression must
evaluate to an integer value representing a state.
- fnext <label>;
-
Set the next state to be the entry point defined by <label>. The fnext
statement does not immediately jump to the specified state. Any action code
following the statement is executed.
- fnext *<expr>;
-
Set the next state to be the entry point given by <expr>. The expression must
evaluate to an integer value representing a state.
- fcall <label>;
-
Call the machine defined by <label>. The next fret will jump to the
target of the transition on which the action is invoked.
- fcall *<expr>;
-
Call the entry point given by <expr>. The next fret will jump to the target of
the transition on which the action is invoked.
- fret;
-
Return to the target state of the transition on which the last fcall was made.
- fbreak;
-
Save the current state and immediately break out of the machine.
CREDITS
Ragel was written by Adrian Thurston <
thurston@complang.org>.
Objective-C output contributed by Erich Ocean. D output contributed by
Alan West. Ruby output contributed by Victor Hugo Borja. C Sharp code
generation contributed by Daniel Tang. Contributions to Java code
generation by Colin Fleming. Go code generation contributed by
Justine Tunney.
SEE ALSO
re2c(1),
flex(1)
Homepage: http://www.complang.org/ragel/
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- RAGEL INPUT
-
- FSM STATEMENTS
-
- BASIC MACHINES
-
- BRIEF OPERATOR REFERENCE
-
- VALUES AVAILABLE IN CODE BLOCKS
-
- STATEMENTS AVAILABLE IN CODE BLOCKS
-
- CREDITS
-
- SEE ALSO
-